Quake 4

 
 
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how long do you guys think before they port this over to the fun people? i dont really play games but always willing to try something new.

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Probably just a few months. DIII took about that long and they use pretty much the same engine - which is likely one reason they were released so close together.

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MacNuggets - Oct 13, 2005 11:16am

Probably just a few months. DIII took about that long and they use pretty much the same engine - which is likely one reason they were released so close together.

yeh, i imagine the port goes much faster bc of the openGL code as opposed to having to mess w/ the usual windows directX stuff.

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Well, my fingers are crossed. Q4 was released today for PC.
I’ll have a whole new addiction all over again…

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i’m playing this on my PC of late, god the lighting is annoying…

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yeah! bla bla bla…

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triadone - Oct 21, 2005 11:38pm

i’m playing this on my PC of late, god the lighting is annoying…

What’s wrong with it? Got a screen shot or anything?

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MacNuggets - Oct 25, 2005 09:00am
triadone - Oct 21, 2005 11:38pm

i’m playing this on my PC of late, god the lighting is annoying…

What’s wrong with it? Got a screen shot or anything?

just more of doom3 bs,only certain things r highlighted,while everything else is black. i think id made the mistake of believing that making everything black as tar makes a game immersive. it’s just annoying. in the dark can i distinguish shadows and such? yes. can i see variations of darkness? yes. it’s just annoying, i may just try and play w/o the dorky lighting.

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Ah, I “see”. Does it give campers a new place to hide?

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Quake 4 available for Mac in Feb:
http://www.insidemacgames.com/news/story.php?ArticleID=12731