how long do you guys think before they port this over to the fun people? i dont really play games but always willing to try something new.
Quake 4
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Posted: 13 October 2005 11:12 AM
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Posted: 13 October 2005 11:16 AM
Probably just a few months. DIII took about that long and they use pretty much the same engine - which is likely one reason they were released so close together. |
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Posted: 15 October 2005 12:36 AM
yeh, i imagine the port goes much faster bc of the openGL code as opposed to having to mess w/ the usual windows directX stuff. |
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Posted: 18 October 2005 11:41 PM
Well, my fingers are crossed. Q4 was released today for PC.
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Posted: 21 October 2005 11:38 PM
i’m playing this on my PC of late, god the lighting is annoying… |
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Posted: 23 October 2005 07:21 AM
yeah! bla bla bla… |
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Posted: 25 October 2005 09:00 AM
What’s wrong with it? Got a screen shot or anything? |
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Posted: 25 October 2005 12:19 PM
just more of doom3 bs,only certain things r highlighted,while everything else is black. i think id made the mistake of believing that making everything black as tar makes a game immersive. it’s just annoying. in the dark can i distinguish shadows and such? yes. can i see variations of darkness? yes. it’s just annoying, i may just try and play w/o the dorky lighting. |
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Posted: 25 October 2005 01:19 PM
Ah, I “see”. Does it give campers a new place to hide? |
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Posted: 20 January 2006 04:56 PM
Quake 4 available for Mac in Feb:
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